
ITVOIDS.com follows a creative journey that began with people making art together and gradually became a way of asking much bigger questions about creativity, systems and what can emerge from interaction. MIND THE MAP was the first clear manifestation of that journey: 55 artists collaborating with Marc Craig to create 110 works through a reciprocal exchange in which each person both began and completed a map. The important discovery was not simply that two people could make one artwork together, but that collaboration could produce a third thing — something that belonged fully to neither participant and could only exist because of the relationship between them. That experience echoed the constantly changing creative environment of Leake Street and became the starting point for the ideas that followed.
From those observations came a deeper attempt to describe how creative processes seem to move, change and continue. The patterns seen at Leake Street and through MIND THE MAP developed into SFVFS — Seed / Form / Void / Form / Seed — and eventually into The Wooden Idol, a challenge built from twelve B-constraints. Instead of asking what creativity means in abstract terms, The Wooden Idol asked what would actually have to be true for a system to behave in the way the experience seemed to behave: selecting, forgetting, arriving, answering, completing, detaching, becoming aware, releasing, encountering the unknown, accepting limits and continuing beyond any finite end. The question became wonderfully simple to state and much harder to answer: can one single system exist in which all twelve conditions are true at the same time?
The Turing Chamber is where that question became a formally verified mathematical object. Built and tested in Lean 4 through an extended human–AI collaboration, the Chamber brings the twelve constraints together inside one coupled construction and subjects them to machine checking rather than intuition alone. Its connection to Turing comes from the territory it inhabits: computation, recurrence, continuation, halting, self-reference and the limits of what a finite system can determine about itself. ITVOIDS.com therefore documents more than a sequence of projects. It traces the transformation of an artistic observation into collaboration, of collaboration into theory, of theory into a mathematical challenge, and of that challenge into a verified machine — while leaving open the most exciting question of all: what happens next?

Before you go to itvoids.com, where the creative theory is set out in its current form, from a simple diagram of the origin through to the maths paper and an explanation of the journey between the two, I thought I would let you have a go yourself, without the finer detail.
It is based on the geometry of Leake Street. That still makes me smile every time I say it out loud.
Do not be put off by what each toggle means. That is explained at itvoids.com, or you can DM me directly. For now, simply enjoy it. Warning: it is addictive.
THE CONTROLS
MENU — Click on and off at the top to open and close it.
DEATH — The toggle that makes the universe interactive. Start here.
CRYSTAL — Set BUD OPEN THRESHOLD to zero, max out every toggle from FORK CHANCE to TIP END LENGTH, and leave DEATH unhighlighted. This part still has me scratching my head, but I assume it is the geometry showing through.
SAVE — Yours for free, and high resolution.
TOUCH — On a touch screen you can drag the piece around.